Move Part

Translate > Bodies to Move
Solid and Surface or Graphics Body to Move.
Select the bodies in the graphics area to move.
The selected bodies move as a single entity.
The bodies that are not selected are treated as fixed.
A triad appears at the center of mass of the selected bodies.

In multibody parts, you can move parts.
To move a solid part:
Click Move Bodies in Features toolbar, or Insert > Features > Move.
The Move Body PropertyManager appears. This property manager displays one of two pages:
Translate, to specify parameters to move bodies.
Constraints, to apply mates between bodies.
Click Translate the Propert yManager if necessary to switch to the page you want.






















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Scale a solid part

You can create a guide curve loft by using two or more profiles and one or more guide curves to connect the profiles. The profiles can be either planar or non-planar. The guide curves help you control the intermediate profiles that are generated.
To create a loft using guide curves and non-planar profiles:
Use a split line to create a non-planar profile on a model face.
Sketch one or more guide curves.
Add relations between the profiles and guide curves:
Pierce relations between the guide curves and vertices, user-defined sketch points, or both, on the profiles.
Coincident relations between vertices, user-defined sketch points, or both, of the guide curves and the profiles.

Click one of the following:
Loft on the Features toolbar or Insert, Boss/Base, Loft
In the PropertyManager:
Select the profiles to loft in the graphics area for Profiles .
Set the PropertyManager options.
Click OK .

To scale a solid model:
In a part document, click Scale on the Features toolbar or click Insert, Features, Scale.
In the PropertyManager, under Scale Parameters:
Select one of these items in Scale About for the entity about which to scale the model:
Centroid
Origin
Coordinate System . Select a coordinate system in the FeatureManager design tree.
Solid and Surface or Graphics Bodies to Scale (Multibody parts only). Select the bodies to scale.
Do one of the following to set the scaling type and scaling factor:
Select Uniform scaling and set Scale Factor.
Clear Uniform scaling and set individual values for the X Scale Factor, Y Scale Factor, and Z Scale Factor.
Click OK .



























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To create a planar surface

You can create planar surfaces from these items:
A non-intersecting closed sketch
A set of closed edges
Multiple co-planar parting lines

To create a planar surface bounded by a set of closed edges in a part:
Click Planar Surface on the Surfaces toolbar, or click Insert, Surface, Planar.
In the PropertyManager, select a set of closed edges in a part for Bounding Entities . All edges in the set must be on the same plane.
Click OK .














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Cutting Body Part by the Sketch

The initial steps we have to do to use the cut-extrude is to sketch a line as a line cutter.
To sketch the lines:
Click the Line on the Sketch toolbar, or click Tools, Sketch Entity, Line.
Collinear, Items located on the same line and infinite.
Under Options, select:
For construction to sketch construction line.
Infinite length to sketch a line of infinite length.
Under Parameters, based on the Orientation

The next step click the extruded cut
Extruded Cut on the Features toolbar, or click Insert, Cut, Extrude
Set PropertyManager options.
Through All: extends the features of the sketch plane through all existing geometry
Flip side to cut (cutting Extruded only). Delete all material from the outer profile.
By default, the material removed from the inside of the profile.

Selected bodies. APPLIES the feature to the bodies you select. If you add new bodies to the model are That
intersected by the feature, you need to use the Edit feature to edit the extrude feature,
Those select bodies, and to add Them to the list of selected bodies.
If you do not add the new bodies to the list of selected bodies, They Remain intact.

Selected bodies. Feature applies to the body that we choose. If we add a new body to a model that
intersected with those features, we need to use the Edit feature to edit the Extrude feature,
selected bodies, and add them to the list of the selected body.
If we do not add a new body to the list of elected bodies, they remain intact, will not be truncated.




















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Creating a simple product using the sketch, Revolve, Sweep, fillets, circular pattern

To create a Revolve steps we have to do is:
Create a sketch that contains one or more profiles and centerline, outline, or edge to be used as the axis revolves.

Click the Revolve the following tools:
Revolved Boss / Base on the Features toolbar, or Insert, Boss / Base, Revolve
In Property Manager, set the option.
Click OK














To make the sweep:
Sketches must be a closed, non-intersecting profiles in plane or face.
If we use the curve is a guide:
Create the first path if we want to add relations pierce the between the path and the point in the profile sketch.
Create a guide curves first if we want to add pierce relations is the between the guide curves and points in the profile sketch.
Create a path for the profile to follow. Use the sketch, existing model edges, or curves.

Click the Swept Boss / Base on the Features toolbar or Insert, Boss / Base, Sweep
In this PropertyManager:
Select the sketch in the graphics area to profile.
Select the sketch in the graphics area to Path.
Set PropertyManager other options.
Click OK













To make fillets:
Click Fillet on the Features toolbar, or click click Insert, Features, Fillet / Round.
Set PropertyManager options.
Click OK






Axis PropertyManager appears when you create a new axis or edit an existing axis.
In the PropertyManager select Two Planes. Select the two planar faces, or choose View, Planes, and then select the two planes.


To create a circular pattern:
Create one or more features to replicate.
Click Circular Pattern feature on the toolbar or Insert, Pattern / Mirror, Circular Pattern.
Set option in the PropertyManager.
Click OK









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